AI Insights · Timothy · April 2022
Top 5 Arcade Racing Apps in the US for Q1 2022
Discover the performance of the top 5 arcade racing apps in the United States during the first quarter of 2022, based on data from Sensor Tower.
During the first quarter of 2022, the top 5 arcade racing applications in the United States showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared.
Need for Speed No Limits from Electronic Arts saw a peak in weekly revenue at around $226K in the last week of December 2021, with a general decline to approximately $168K by the end of March 2022. Weekly downloads fluctuated, starting at about 54.8K and ending the quarter at roughly 33.6K. The app's weekly active users decreased from approximately 248.6K to 187.4K over the same period.
Asphalt Legends Unite by Gameloft experienced a peak in weekly revenue of around $105K at the end of December 2021. Revenue fluctuated throughout the quarter, ending at about $75.4K. Weekly downloads started strong at approximately 89.6K but decreased to around 56.4K by the end of March. Weekly active users saw a slight decline, starting at about 224.4K and ending at approximately 188.9K.
CarX Drift Racing 2 from CarX Technologies had a peak in weekly revenue of around $56.2K at the end of December 2021, with fluctuations throughout the quarter, ending at approximately $36K. Weekly downloads decreased from about 19.7K to roughly 14.3K. The app's weekly active users also saw a decline from approximately 52.9K to 41.3K over the quarter.
Hashiriya Drifter: Car Games by MIDNIGHT GAMES S.R.L. experienced a peak in weekly revenue of around $42.8K at the end of December 2021, with a general decline to approximately $28.6K by the end of March 2022. Weekly downloads dropped from about 32.3K to approximately 22K. Weekly active users started at around 110.9K and decreased to about 83.3K.
Rebel Racing by Hutch Games Ltd saw a peak in weekly revenue of around $35K in the last week of January 2022, ending the quarter at approximately $25.5K. Weekly downloads fluctuated, starting at about 36.2K and ending at roughly 28.5K. The app's weekly active users decreased from approximately 196.4K to 162K over the same period.
For more insights and detailed analytics, visit Sensor Tower.